<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="fnk6z0se:-6ku2x0joragm" version="1">
	<created_date>Nov 15, 2008</created_date>
	<modified_date>Mar 11, 2009 11:40 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Michel Brent</name>
		<age>35</age>
		<birthday>March 16</birthday>
		<eyes>Blue</eyes>
		<hair>Black, Wavy, Long</hair>
		<skin>Pale</skin>
		<handedness>Right</handedness>
		<height units="in">66</height>
		<weight units="lb">155.0</weight>
		<SM>0</SM>
		<gender>Male</gender>
		<race>Human</race>
		<tech_level>4</tech_level>
		<notes>Michel Brent is a thug.  He may be an expert with both knifes and shortswords, but he's still just a thug.

This aside, he's also an excellent leader that other mercenaries look to when decisions need to be made.

He's a Weirdness Magnet, which has led to his group being composed of rather strange folks, including "The Mime."

His story is short and simple.  He had a family.  One day he decided to abandon them and take up a life of crime, because he was really terrible at being a farmer.

He never looked back, but did take up drinking to drown out his conscience.

When he is struck down in battle, he won't die.  He'll instead start following those who defeated him, begging them to tell his family he's sorry.  The moment they promise him, he'll appear to pass out and die.  However, he won't actually die until they do as promised.  If they don't, he'll show up again, probably at some inopportune moment.  He'll keep showing up until they do as they promised.

He has a long criminal record and is wanted on just about every island for something or other.  He's well known to the Law Keepers as a murderer, who have a strong desire to bring him to justice for his crimes.  He has in fact killed several Law Keepers, including one Special Agent sent to bring him in.  Most of the Law Keepers would consider it justice if he happened to die from an "unfortunate accident" on the way back for punishment.</notes>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>250</total_points>
	<ST>13</ST>
	<DX>14</DX>
	<IQ>12</IQ>
	<HT>11</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>High Pain Threshold</name>
				<type>Physical</type>
				<base_points>10</base_points>
				<reference>B59</reference>
				<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Supernatural Durability</name>
				<type>Physical, Supernatural</type>
				<base_points>150</base_points>
				<modifier version="1">
					<name>Only to get whoever "kills" him to promise to tell his family he's sorry he abandoned them</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
				</modifier>
				<reference>B89</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Weapon Master</name>
				<type>Mental</type>
				<base_points>25</base_points>
				<reference>B99</reference>
				<notes>Two weapons: Shortsword and Knife</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Shortsword</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">1</level>
					<amount>1</amount>
				</weapon_bonus>
				<weapon_bonus>
					<name compare="is">Shortsword</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">2</level>
					<amount>1</amount>
				</weapon_bonus>
				<weapon_bonus>
					<name compare="is">Knife</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">1</level>
					<amount>1</amount>
				</weapon_bonus>
				<weapon_bonus>
					<name compare="is">Knife</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">2</level>
					<amount>1</amount>
				</weapon_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Alcoholism</name>
				<type>Physical</type>
				<base_points>-15</base_points>
				<reference>B122</reference>
				<notes>He drinks to forget that he abandoned his family</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Bloodlust</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>9</cr>
				<reference>B125</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Bully</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B125</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Professional)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Duty (Serve Employer)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Enemy (Law Keepers)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>Weak Individual</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B135</reference>
					<notes>50% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Equal Individual</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B135</reference>
					<notes>100% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Powerful Individual</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
					<reference>B135</reference>
					<notes>&gt;150% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Weak Group</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Medium Group</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears almost all the time</name>
					<cost type="multiplier">3</cost>
					<reference>B36</reference>
					<notes>15-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite often</name>
					<cost type="multiplier">2</cost>
					<reference>B36</reference>
					<notes>12-</notes>
				</modifier>
				<modifier version="1">
					<name>Appears fairly often</name>
					<cost type="multiplier">1</cost>
					<reference>B36</reference>
					<notes>9-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite rarely</name>
					<cost type="multiplier">0.5</cost>
					<reference>B36</reference>
					<notes>6-</notes>
				</modifier>
				<modifier version="1">
					<name>Large/Powerful Group</name>
					<cost type="points">-30</cost>
					<affects>total</affects>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Utterly Formidible Group</name>
					<cost type="points">-40</cost>
					<affects>total</affects>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unknown</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Evil Twin</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Evil Twin</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B135</reference>
					<notes>More skilled or extra abilities</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Evil Twin</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B135</reference>
					<notes>More skilled and extra abilities</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Watcher</name>
					<cost type="multiplier">0.25</cost>
					<reference>B135</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Rival</name>
					<cost type="multiplier">0.5</cost>
					<reference>B135</reference>
				</modifier>
				<modifier version="1">
					<name>Hunter</name>
					<cost type="multiplier">1</cost>
					<reference>B135</reference>
				</modifier>
				<reference>B135</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Reputation (Thug)</name>
				<type>Social</type>
				<levels>3</levels>
				<points_per_level>-5</points_per_level>
				<modifier version="1">
					<name>People Affected</name>
					<cost type="multiplier">1</cost>
					<reference>B27</reference>
					<notes>Almost everyone</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>People Affected</name>
					<cost type="multiplier">0.67</cost>
					<reference>B27</reference>
					<notes>Almost everyone except @large class of people@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>People Affected</name>
					<cost type="multiplier">0.5</cost>
					<reference>B27</reference>
					<notes>@Large class of people@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>People Affected</name>
					<cost type="multiplier">0.33</cost>
					<reference>B27</reference>
					<notes>@Small class of people@</notes>
				</modifier>
				<modifier version="1">
					<name>Recognized all the time</name>
					<cost type="multiplier">1</cost>
					<reference>B28</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Recognized sometimes</name>
					<cost type="multiplier">0.5</cost>
					<reference>B28</reference>
					<notes>10-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Recognized occasionally</name>
					<cost type="multiplier">0.33</cost>
					<reference>B28</reference>
					<notes>7-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Recognized occasionally</name>
					<cost type="multiplier">0.33</cost>
					<reference>B28</reference>
					<notes>7-</notes>
				</modifier>
				<reference>B26</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Criminal Record)</name>
				<type>Social</type>
				<base_points>-5</base_points>
				<reference>B155</reference>
				<notes>-1 Reaction, -2 for cops &amp; judges</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Weirdness Magnet</name>
				<type>Mental, Supernatural</type>
				<base_points>-15</base_points>
				<modifier version="1" enabled="no">
					<name>Origins Magnet</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>Sup32</reference>
				</modifier>
				<reference>B161</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Perks</name>
			<advantage version="2">
				<name>Grip Mastery (Shortsword)</name>
				<type>Mental</type>
				<base_points>1</base_points>
				<reference>MA50</reference>
				<notes>Let you change grip as a free action</notes>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Off-Hand Weapon Training (Knife)</name>
				<type>Mental</type>
				<base_points>1</base_points>
				<reference>MA50</reference>
				<notes>Replaces equal-named technique on p. B232</notes>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Off-Hand Weapon Training (Shortsword)</name>
				<type>Mental</type>
				<base_points>1</base_points>
				<reference>MA50</reference>
				<notes>Replaces equal-named technique on p. B232</notes>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Quick-Swap (Knife)</name>
				<type>Mental</type>
				<base_points>1</base_points>
				<reference>HT249, MA51</reference>
				<notes>Let you switch hands as a free action.</notes>
				<categories>
					<category>Cinematic</category>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Quick-Swap (Shortsword)</name>
				<type>Mental</type>
				<base_points>1</base_points>
				<reference>HT249, MA51</reference>
				<notes>Let you switch hands as a free action.</notes>
				<categories>
					<category>Cinematic</category>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Skill Adaptation (Bind Weapon Defaults to Shortsword)</name>
				<type>Physical</type>
				<base_points>1</base_points>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Careful</name>
				<type>Mental</type>
				<base_points>-1</base_points>
				<reference>B163</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Dislikes Adventurers</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Uncongenial</name>
				<type>Mental</type>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Bow</name>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B182</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Brawling</name>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B182</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Brawling</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">2</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
			</skill>
			<skill version="2">
				<name>Broadsword</name>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Crossbow</name>
				<difficulty>DX/E</difficulty>
				<points>2</points>
				<reference>B186</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Judo</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/H</difficulty>
				<points>8</points>
				<reference>B203</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Shield</name>
				<specialization>Buckler</specialization>
				<difficulty>DX/E</difficulty>
				<points>2</points>
				<reference>B220</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shield</name>
					<specialization>Force</specialization>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Shield</name>
				<specialization>Shield</specialization>
				<difficulty>DX/E</difficulty>
				<points>2</points>
				<reference>B220</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Sling</name>
				<difficulty>DX/H</difficulty>
				<points>8</points>
				<reference>B221</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Dagger</name>
			<technique version="2" limit="4">
				<name>Arm Lock</name>
				<difficulty>A</difficulty>
				<points>0</points>
				<reference>MA65</reference>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>0</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Knife</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Armed Grapple</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<reference>MA67</reference>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Knife</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Back Strike</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<reference>MA67</reference>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Knife</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Choke Hold</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>MA69</reference>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Knife</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Dual-Weapon Attack</name>
				<difficulty>H</difficulty>
				<points>5</points>
				<reference>B230, MA83</reference>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</technique>
			<technique version="2" limit="4">
				<name>Feint</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<reference>B231</reference>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>0</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Knife</name>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<technique version="2" limit="5">
				<name>Retain Weapon</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<reference>B232</reference>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>0</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Reverse Grip</name>
				<difficulty>A</difficulty>
				<points>2</points>
				<reference>MA78</reference>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-6</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Spinning Strike</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<reference>MA79</reference>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="-1">
				<name>Targeted Attack (Thrust/Vitals)</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-3</modifier>
				</default>
			</technique>
			<skill version="2">
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B226</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Misc</name>
			<skill version="2">
				<name>Fast-Talk</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B195</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Holdout</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B200</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sleight of Hand</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Leadership</name>
				<difficulty>IQ/A</difficulty>
				<points>8</points>
				<reference>B204</reference>
				<categories>
					<category>Military</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Observation</name>
				<difficulty>Per/A</difficulty>
				<points>2</points>
				<reference>B211</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shadowing</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Savoir-Faire</name>
				<specialization>Mafia</specialization>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B218</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Knowledge</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Streetwise</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Scrounging</name>
				<difficulty>Per/E</difficulty>
				<points>1</points>
				<reference>B218</reference>
				<categories>
					<category>Criminal/Street</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Shadowing</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B219</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Observation</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Stealth</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Smuggling</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B221</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Streetwise</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B223</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Teaching</name>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B224</reference>
				<categories>
					<category>Scholarly</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Urban Survival</name>
				<difficulty>Per/A</difficulty>
				<points>2</points>
				<reference>B228</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Shortsword</name>
			<technique version="2" limit="4">
				<name>Arm Lock</name>
				<difficulty>A</difficulty>
				<points>0</points>
				<reference>B230</reference>
				<default>
					<type>Skill</type>
					<name>Judo</name>
					<modifier>0</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Armed Grapple</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<reference>MA67</reference>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Shortsword</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Bind Weapon</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<reference>MA67</reference>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Shortsword</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="-2">
				<name>Close Combat</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<reference>MA69</reference>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Shortsword</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="5">
				<name>Disarming</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<reference>B230, MA70</reference>
				<default>
					<type>Skill</type>
					<name>Judo</name>
					<modifier>0</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Judo</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Dual-Weapon Attack</name>
				<difficulty>H</difficulty>
				<points>5</points>
				<reference>B230, MA83</reference>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Eye-Gouging</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<reference>MA71</reference>
				<default>
					<type>Skill</type>
					<name>Judo</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Judo</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="-4">
				<name>Eye-Poke</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<reference>MA72</reference>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>-9</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Brawling</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="4">
				<name>Feint</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<reference>B231</reference>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>0</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Ground Fighting</name>
				<difficulty>H</difficulty>
				<points>5</points>
				<reference>B231</reference>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Low Fighting</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<reference>MA77</reference>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Shortsword</name>
				<difficulty>DX/A</difficulty>
				<points>8</points>
				<reference>B209</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tonfa</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<technique version="2" limit="-1">
				<name>Targeted Attack (Swing/Arm)</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
			</technique>
			<technique version="2" limit="-2">
				<name>Targeted Attack (Swing/Neck)</name>
				<difficulty>H</difficulty>
				<points>4</points>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-5</modifier>
				</default>
			</technique>
			<technique version="2" limit="-1">
				<name>Targeted Attack (Thrust/Vitals)</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
			</technique>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="2" open="no" state="equipped">
			<description>Armor</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Dragonhide Boots</description>
				<tech_level>2</tech_level>
				<legality_class>-</legality_class>
				<value>4800</value>
				<weight units="lb">6.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Footwear</category>
				</categories>
				<dr_bonus>
					<location>feet</location>
					<amount>6</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Dragonhide Heavy Leather Leggings</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>3600</value>
				<weight units="lb">8.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>legs</location>
					<amount>6</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Dragonhide Heavy Leather Sleeves</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>3000</value>
				<weight units="lb">4.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>arms</location>
					<amount>6</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Dragonhide Leather Armor</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>6000</value>
				<weight units="lb">20.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Body Armor</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>6</amount>
				</dr_bonus>
				<dr_bonus>
					<location>groin</location>
					<amount>6</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Dragonhide Leather Gloves</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>1800</value>
				<weight units="lb">0.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Gloves</category>
				</categories>
				<dr_bonus>
					<location>hands</location>
					<amount>6</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Dragonhide Leather Helm</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>1200</value>
				<weight units="lb">1.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>skull</location>
					<amount>6</amount>
				</dr_bonus>
				<dr_bonus>
					<location>face</location>
					<amount>6</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="carried">
				<quantity>1</quantity>
				<description>Heavy Cloak</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>50</value>
				<weight units="lb">5.0</weight>
				<reference>B287</reference>
				<melee_weapon>
					<damage>-</damage>
					<strength>-</strength>
					<reach>-</reach>
					<parry>No</parry>
					<block>+0</block>
					<default>
						<type>Block</type>
						<name>Cloak</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<ranged_weapon>
					<damage>Special</damage>
					<strength>8</strength>
					<usage>Thrown</usage>
					<accuracy>+1</accuracy>
					<range>2</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>T(1)</shots>
					<bulk>-6</bulk>
					<default>
						<type>Skill</type>
						<name>Cloak</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Net</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Clothing</category>
				</categories>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>2</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>2</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</equipment>
			<equipment_container version="2" open="no" state="equipped">
				<description>Underarmor</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<weight units="lb">0.0</weight>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Giant Spider Silk Cloth Armor</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>3000</value>
					<weight units="lb">6.0</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Giant Spider Silk Cloth Cap</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>1500</value>
					<weight units="lb">0.0</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Giant Spider Silk Cloth Gloves</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>1500</value>
					<weight units="lb">0.0</weight>
					<reference>B284</reference>
					<categories>
						<category>Gloves</category>
					</categories>
					<dr_bonus>
						<location>hands</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Giant Spider Silk Cloth Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>2000</value>
					<weight units="lb">2.0</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Giant Spider Silk Cloth Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>2000</value>
					<weight units="lb">2.0</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="2" open="no" state="equipped">
			<description>Weapons</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment_container version="2" open="no" state="equipped">
				<description>Pouch, Small</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>10</value>
				<weight units="lb">0.5</weight>
				<reference>B288</reference>
				<prereq_list all="yes">
					<contained_weight_prereq has="yes" compare="at_most" units="lb">3.0</contained_weight_prereq>
				</prereq_list>
				<equipment version="2" state="equipped">
					<quantity>30</quantity>
					<description>Lead Pellet (Sling)</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>0.1</value>
					<weight units="lb">0.05</weight>
					<reference>B276</reference>
					<notes>Gives +1 damage, double range</notes>
					<categories>
						<category>Ammunition</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="2" open="no" state="equipped">
				<description>Scabbard, Knife</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>3</value>
				<weight units="lb">0.3</weight>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Large Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight units="lb">1.0</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-2 cut</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="2" open="no" state="equipped">
				<description>Scabbard, Sword</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>5</value>
				<weight units="lb">0.5</weight>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Shortsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight units="lb">2.0</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Sling</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>20</value>
				<weight units="lb">0.5</weight>
				<reference>B276</reference>
				<ranged_weapon>
					<damage>sw pi</damage>
					<strength>6</strength>
					<usage>Stone</usage>
					<accuracy>0</accuracy>
					<range>x6/x10</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>1(2)</shots>
					<bulk>-4</bulk>
					<default>
						<type>DX</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sling</name>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<ranged_weapon>
					<damage>sw+1 pi</damage>
					<strength>6</strength>
					<usage>Lead Pellet</usage>
					<accuracy>0</accuracy>
					<range>x12/x20</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>1(2)</shots>
					<bulk>-4</bulk>
					<default>
						<type>DX</type>
						<modifier>-6</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>sling</name>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
		</equipment_container>
	</equipment_list>
	<print_settings printer="PSC_1400_series" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
